Once I had a dream, and it went something like this:
Kelly Osbourne was sitting on a giant candy mushroom (from that crazed Willy Wonka movie) and said, “Herbert, fetch my shin bone.” She then changed into a cartoon bicycle like a transformer. You know, all the body parts shifting and melding together? In walked Herbert Hoover with a miniature Spike Lee growing out of his butt and every time Spike tried to say something, he would burp. Herbert would then hold a match in front of Spike’s face, thus causing his burp to turn into a fireball. Kelly didn’t like that and so kept ringing her bike bell (ching ching), which was really annoying. I sat down at my candy computer and kicked them all from my dream.
I awoke and knew right then what I had to do. My Jungian connection was telling me that Autokick 2.0 was all welled up inside my gray matter, just waiting to get out. It was as inevitable as the medication I would need for having dreams like that. It is going to be the best Herbert Hoover Spike Lee burp fart fireball inspired software yet.
Well, actually, it is all of the great shooters coming out that is driving Autokick’s ongoing development. The prolific Quake 3: Team Arena engine keeps scoring hits, and upcoming titles like Medal of Honor: Pacific Assault and Call of Duty are sure to keep things rolling.
I’d like to expand the appeal of Autokick by adding new features. Some will be the requested enhancements I receive most often (such as controlling multiple servers from one admin tool), while others will be a bit more on the edge (shhhh…more on those later).
So, if you have a moment, you should consider taking the Game Admin Survey and let me know what it is you’re looking for in an admin tool. And stay tuned here and in the Development Diary for the latest updates…..